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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / atlantis / models.lua < prev   
Text File  |  2005-07-16  |  4KB  |  180 lines

  1.  
  2. createRoom(50, 35, "images/"..codename.."/spunt-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  8. XXXXXXXXXX......................XXX.......XXXXXXXX
  9. XXXXXXX......................................XXXXX
  10. XXXXXX...........................XXX..........XXXX
  11. XXXXXX........................................XXXX
  12. XXXXXX........................................XXXX
  13. XXXXX.........................................XXXX
  14. XXXXX.......................................XXXXXX
  15. XXXXX..........................................XXX
  16. XXXXX...........................................XX
  17. XXXXX...........................X...............XX
  18. XXXXX....................XXXXXXXX...............XX
  19. XXXXX..........XXXXXXX..XXX.XXXXX...............XX
  20. XXXXX...........XXX...........XXX...............XX
  21. XXXXX...........X...............................XX
  22. XXXXX...........X...............................XX
  23. XXXX............XXXX..XX.......X................XX
  24. ...X.............XXX...........X................XX
  25. ...............................X................XX
  26. ...............................X....XXXXXXXXXXXXXX
  27. ........XXXXXXXXXXXX...........X.......XXXXXXXXXXX
  28. ...............................X........XXXXXXXXXX
  29. ................................XX.......XXXXXXXXX
  30. ................................XXX.....XXXXXXXXXX
  31. XXX.............................XX......XXXXXXXXXX
  32. XXXXX..................................XXXXXXXXXXX
  33. XXXXXXXXXXXXXXXXXXXXXX......XXXXX.....XXXXXXXXXXXX
  34. XXXXXXXXXXXXXXXXXXXXXX......XXXXXX....XXXXXXXXXXXX
  35. XXXXXXXXXXXXXXXXXXXXXXX....XXXXXXXX..XXXXXXXXXXXXX
  36. XXXXXXXXXXXXXXXXXXXXXXX....XXXXXXXXXXXXXXXXXXXXXXX
  37. XXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXX
  38. XXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXX
  39. XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXXX
  40. XXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXX
  41. XXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXX
  42. ]])
  43. addItemAnim(room, "images/"..codename.."/spunt-zed.png")
  44.  
  45. spunt = addModel("item_light", 25, 21,
  46. [[
  47. ..XX..
  48. XXXXXX
  49. XXXXXX
  50. .XXXX.
  51. ..XXX.
  52. ]])
  53. addItemAnim(spunt, "images/"..codename.."/spunt.png")
  54.  
  55. item_heavy = addModel("item_heavy", 24, 14,
  56. [[
  57. XXXX
  58. .X..
  59. ]])
  60. addItemAnim(item_heavy, "images/"..codename.."/2-ocel.png")
  61.  
  62. big = addModel("fish_big", 26, 15,
  63. [[
  64. XXXX
  65. XXXX
  66. ]])
  67. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  68.  
  69. small = addModel("fish_small", 22, 15,
  70. [[
  71. XXX
  72. ]])
  73. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  74.  
  75. item_heavy = addModel("item_heavy", 29, 2,
  76. [[
  77. XXXXXXX
  78. X......
  79. ]])
  80. addItemAnim(item_heavy, "images/"..codename.."/5-ocel.png")
  81.  
  82. item_heavy = addModel("item_heavy", 38, 6,
  83. [[
  84. XXXXXXXX
  85. ...XX...
  86. ]])
  87. addItemAnim(item_heavy, "images/"..codename.."/6-ocel.png")
  88.  
  89. krab1 = addModel("item_light", 29, 1,
  90. [[
  91. XX
  92. ]])
  93. addItemAnim(krab1, "images/"..codename.."/krab_00.png")
  94. -- extsize=9; first="krab1.BMP"
  95.  
  96. item_light = addModel("item_light", 35, 21,
  97. [[
  98. X
  99. X
  100. X
  101. X
  102. ]])
  103. addItemAnim(item_light, "images/"..codename.."/sloupek_b.png")
  104.  
  105. item_light = addModel("item_light", 32, 25,
  106. [[
  107. XXXX
  108. ]])
  109. addItemAnim(item_light, "images/"..codename.."/atikac.png")
  110.  
  111. item_heavy = addModel("item_heavy", 34, 24,
  112. [[
  113. X
  114. ]])
  115. addItemAnim(item_heavy, "images/"..codename.."/12-ocel.png")
  116.  
  117. hlava3 = addModel("item_light", 33, 21,
  118. [[
  119. X
  120. ]])
  121. addItemAnim(hlava3, "images/"..codename.."/hlava_m-_00.png")
  122. -- extsize=2; first="hlava m-1.BMP"
  123.  
  124. snecik1 = addModel("item_light", 11, 24,
  125. [[
  126. X
  127. ]])
  128. addItemAnim(snecik1, "images/"..codename.."/maly_snek_00.png")
  129. -- extsize=3; first="maly snek1.BMP"
  130.  
  131. item_heavy = addModel("item_heavy", 40, 4,
  132. [[
  133. X
  134. X
  135. ]])
  136. addItemAnim(item_heavy, "images/"..codename.."/15-ocel.png")
  137.  
  138. item_heavy = addModel("item_heavy", 31, 24,
  139. [[
  140. X
  141. ]])
  142. addItemAnim(item_heavy, "images/"..codename.."/12-ocel.png")
  143.  
  144. item_heavy = addModel("item_heavy", 27, 13,
  145. [[
  146. X
  147. ]])
  148. addItemAnim(item_heavy, "images/"..codename.."/19-ocel.png")
  149.  
  150. krab2 = addModel("item_light", 41, 18,
  151. [[
  152. XX
  153. ]])
  154. addItemAnim(krab2, "images/"..codename.."/krab_00.png")
  155. -- extsize=9; first="krab1.BMP"
  156.  
  157. snecik2 = addModel("item_light", 31, 25,
  158. [[
  159. X
  160. ]])
  161. addItemAnim(snecik2, "images/"..codename.."/maly_snek_00.png")
  162. -- extsize=3; first="maly snek1.BMP"
  163.  
  164. hlava2 = addModel("item_light", 11, 25,
  165. [[
  166. X
  167. ]])
  168. addItemAnim(hlava2, "images/"..codename.."/hlava_m-_00.png")
  169. -- extsize=2; first="hlava m-1.BMP"
  170.  
  171. hlava1 = addModel("item_light", 11, 23,
  172. [[
  173. X
  174. ]])
  175. addItemAnim(hlava1, "images/"..codename.."/hlava_m-_00.png")
  176. -- extsize=2; first="hlava m-1.BMP"
  177.  
  178.  
  179.  
  180.